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About

Yiming Zhang (张益铭), I design games, systems, and interactive experiences.

Some of my works have appeared in festivals and public spaces — but that’s just context.
What really matters is how they feel when you play them.

See for yourself.

 
 

Specialtise

Interactive Storyteller

System Architect of Play

Experience Composer

Mechanics Translator

Narrative Systems Explorer

 
 

Selected Projects & Outcomes

 

2026

“Path of the Nether: Online“, China

2025

“Path of the Nether“, China.

2023

“Honor Laborer”, App Store-Apple, China.

“Honor Laborer”, TapTap, China.

2017

“Mobile Zombie”, Steam.

“Timberjack”, Indie Games Room, Adelaide Convention Centre.‍ ‍

2016

“Urn”, Design for RMIT DomeLab, Melbourne.

2015

“Handclaps” and “Heart rate monitor”, AGI studio end of year screening, Melbourne.

“Handclaps”, LoopdeLoop animation screening, Melbourne.

2013

“Tomb”, Medalist, Green game and animation design contest, Beijing.

2012

“Tomb”, Acute angle: the Pearl River Delta independent animation show tour, Shenzhen, Zhuhai and Hong Kong.