About
Yiming Zhang (张益铭), I design games, systems, and interactive experiences.
Some of my works have appeared in festivals and public spaces — but that’s just context.
What really matters is how they feel when you play them.
See for yourself.
Specialtise
Interactive Storyteller
System Architect of Play
Experience Composer
Mechanics Translator
Narrative Systems Explorer
Selected Projects & Outcomes
2026
“Path of the Nether: Online“, China
2025
“Path of the Nether“, China.
2023
“Honor Laborer”, App Store-Apple, China.
“Honor Laborer”, TapTap, China.
2017
“Mobile Zombie”, Steam.
“Timberjack”, Indie Games Room, Adelaide Convention Centre.
2016
“Urn”, Design for RMIT DomeLab, Melbourne.
2015
“Handclaps” and “Heart rate monitor”, AGI studio end of year screening, Melbourne.
“Handclaps”, LoopdeLoop animation screening, Melbourne.
2013
“Tomb”, Medalist, Green game and animation design contest, Beijing.
2012
“Tomb”, Acute angle: the Pearl River Delta independent animation show tour, Shenzhen, Zhuhai and Hong Kong.